About / CV

I am a multi-disciplinary designer who loves to design / collaborate / consult on interesting projects across the design spectrum. This includes interactive experiences, digital products, physical spaces, print, web and most especially where those places meet. The design skill set I draw from allows me to research & strategize at a high level and also get into the nitty-gritty details of the finished work.

My professional history includes 16 years practicing design with an emphasis on graphic design, typography, interactive, user experience, user interface & product design. I have done work for individual scientists & small brands, large national clients and successful start-ups. My work has crossed a diverse collection of clients and industries - from healthcare to music, science, cultural institutions, artificial intelligence, digital and physical products, print design & more.

In my personal life I am an avid cyclist, hiker, visual artist, creator and lover of music.
Parsons, The New School for Design
MFA | Design & Technology (2013)
Lorenzo Di Medici / Art Institute of Florence
Focus: color theory, painting, art history
University of Colorado Denver
BFA | Multimedia Studies (2006)
Generative AI Models w/ Gene Kogan
(12/2018)
Hands-on survey of the landscape of deep generative AI models, including tutorials for how to train them using existing open-source codebases implemented with cloud computation resources.
@Brooklyn Research, Brooklyn, NY
Instructor: Gene Kogan

of Course: Beautiful oFMesh
(6/2016)
Creative coding workingshop on how to use the ofMesh object in openFrameworks. We learned how to draw, animate and generate 3D meshes from video & image sources.
@Metropolitan Exchange, Brooklyn, NY
Instructor: Adiel Fernandez

Form Follows Sound
(6/2013)
Workshop on Embodied Sonic Interactions at Parsons, New School of Design.
June 12th-14th 2013. New York City.
Organized by :
– Alessandro Altavilla, Baptiste Caramiaux, Atau Tanaka (EAVI group, Goldsmiths, University of London)
– Scott Pobiner (Assistant Professor, School of Design Strategies, Parsons School of Design).
Re3 StoryHack
(8/2013)
Selected as one of 100 creatives in NYC to participate in Re3 StoryHack.
The Re3 StoryHack was an immersive hackathon that brought together 100 creative storytellers with 8 social activists. Over the course of a single weekend in October of 2013, we innovated communication pieces on justice-based issues.
more at Re3 Story Hack project page
Parsons, The New School For Design
(2012 & 2013)
Deans Scholarship
Design Ignites Change
(9/2010)
MATTERIAL is one of 25 letterpress printers from around the U.S. selected to participate in the Feedback Loop Notebook project where 100% of the proceeds are applied to youth mentoring through
Process Interview / Feature on Felt & Wire blog + interview Print Magazine

Print Magazine
(12/2009)
REGIONAL DESIGN ANNUAL: MATTERIAL product is selected for the ‘End Product’ feature in Print’s largest annual issue.

Print Magazine
(12/2009)
REGIONAL DESIGN ANNUAL: 2 winning projects as Designer at MATTER – Cinemocracy campaign & MATTERIAL product line/brand both awarded.

Dwell Magazine
(7/2008)
Product design of MATTERIAL {the product line of MATTER} is included in the “Design at Work” feature.